Action Shooting League Rulebook

These rules are only in effect during a BTSA Action Shooting League event.  These rules are derived from an amalgamation of formal action shooting disciplines as well as BTSA specific club rules.

Though formal competition rules are used as guidelines, the BTSA Monday Action Shooting Nights are NOT sanctioned matches under any affiliated shooting discipline.

References:

Cost

  • $5 for BTSA Members
  • $10 for Non-BTSA Members for first 2 shoots, $20 for the 3rd, $40 for the 4th, than $60 for each additional shoot.

Please consider purchasing a BTSA club membership here.

Cash only, please bring exact change

If you do not have your own guns or ammo, please bring small change and you may borrow one and purchase ammo from a league volunteer.

Alternatively, you may bring your own .22LR, 9mm, .223, or 12 gauge birdshot ammo and run them through a loaner guns (subject to criteria below).

Orientation

All shooters will be required to undergo a basic orientation to ensure their competency at with basic Action Shooting techniques.

League volunteers will coach new shooters through these basic techniques with demonstration firearms OR unloaded firearms.

General Handling

  • Muzzle control (sweeping, breaking 180)
  • Trigger control (finger off trigger)

Handgun Competency

  • Load – Make Ready – Holster
  • Draw from holster
  • Drop table / can
    • Place on (condition 1 and 2)
    • Retrieve from
    • Abandon in
  •  Movement
    • Forward
    • Backward
    • Left
    • Right
    • Back/Left
    • Back/Right
    • Forward/Left
    • Forward/Right
    • Behind obstacle left
    • Behind obstacle right
  • Unload – Show Clear – Pull Trigger – Holster
  • Reload

Rifle:

  • Load Make Ready
  • Drop table / can
    • Place on (condition 1 and 2)
    • Retrieve from
    • Abandon in
  • Movement
    • Forward
    • Backward
    • Left
    • Right
    • Back/Left
    • Back/Right
    • Forward/Left
    • Forward/Right
    • Behind obstacle left
    • Behind obstacle right
  • Unload – Show Clear – Pull Trigger – Flag
  • Muzzle Up – return to Rack
  • Reload

Recommended equipment:

While there will be multi-gun elements, all stages will be set up to be ran with a handgun only at a minimum (i.e. – stages that can be shot with shotgun/rifle/handgun may also be ran with handguns).

Loaner guns will be made available if needed.  Please request in advance if so.

Equipment:

  • A Pistol with enough magazines to run a 30 round stage
  • Rifle with enough magazines to run a 20 round stage
  • Shotgun with enough magazines/shells to run a 15 shell stage

No holster qualification is required to participate (without one, you will start each stage from a low ready).

Ammunition

  • 200 rounds of handgun ammo (.22 LR, 9mm, etc. – ABSOLUTELY NO STEEL AMMO)
  • 100 rounds of rifle ammo (.22 LR, .223, 7.62×39 – STEEL RIFLE AMMO IS PERMITTED AS WE WILL ONLY SHOOT PAPER TARGETS WITH RIFLES)
  • 50 shells of 12 gauge birdshot (7.5 and smaller – ABSOLUTELY NO STEEL SHOT)

Note: Shooters may not shoot this much, but it’s better to have too much ammo than not enough.

Gun Handling Policy

Guns are only to be loaded on a stage under the direction of a Safety Officer.

Safe Handling Tables:

  • Safe Handling Areas will be designated for every stage setup.
  • Casing / uncasing / holstering / unholstering of all firearms is to be done at designated safe handling tables within a safe handling area with muzzle ALWAYS pointed into backstop while handling.
  • All unattended firearms on the safe table must be pointed into the berm
  • ABSOLUTELY NO AMMUNITION IS TO BE LEFT VISIBLE ON A SAFE TABLE.
    • Ammunition may be carried in magazine pouches/carriers/pockets or left in closed bags.
    • It is highly recommended not to bring containers or any potential ammunition source visible within the safe handling ares.
  • Chamber flags must ALWAYS be used when shotgun/rifles are uncased, brought to the firing line, or returned to the safe handling are rifle rack.
  • Shotguns / rifles are to be carried muzzle up to designated rifle racks.  If a shotgun/rifle does not fit or there is not enough room, it may be left on a safe handling table, unloaded, muzzle pointed into the backstop, with a chamber flag
  • Handguns,
    • May be holstered at the safe handling table but may only be loaded on the firing line
    • If carried from a safe handling table to a stage must be carried:
      • Unloaded, cable/trigger lock removed, in a opaque case, separate from ammunition source OR
      • Unloaded, action/cylinder open, muzzle up, carried by slide/barrel, trigger visible

Action Shooting Stage Execution

Action Shooting stages are those where an individual shooter traverses through a dynamic stage while carrying a loaded firearm, engaging multiple targets with a dynamic setup.

For Action Shooting Stages, the following protocol is to be followed:

  • Under supervision of a designated SO, a timer and scorekeeper shall be designated
  • The timer will stay within arms reach of the shooter, ensuring the shooter is exercising safe trigger and muzzle control
    • Shooters must keep trigger finger OFF the trigger while they are moving
    • Unless otherwise designated, once drawn, shooters are to keep the muzzle pointed within a 180 degree arc of the backstop perpendicular to the center line of the shooting bay

IDPA180Rule

Pre-Stage Setup

For multi-gun stages, shooters may place their handgun/rifle/shotgun on a stage only under the command of the stage safety officer in accordance with the stage design.

Pre-staged guns may only be stages unloaded, action forward.  Ammunition and magazines are permitted to be left on the container/table where a pre-staged gun is placed.

Pre-Loaded Shotguns

Depending on stage design, an SO may perform a tube loaded shotgun preload for the entire squad.

To do so, the SO designates a loaded shotgun table where loaded shotguns will be placed.  This table MUST be against a berm.

On the command, the SO will call the line hot and instruct all shooters to retrieve their shotguns and shells and form a line facing downrange.  Shooters will then carry shotguns, muzzle pointed up.

Once the shooters have formed a line, the SO will instruct them to point their shotguns downrange and load their tube mags to a specified capacity.

The SO will go down the line, inspect each shotgun to ensure no shell has been chambered, and insert a chamber flag into each one.

The SO will instruct the firing line, in single file, to move to the shotgun pre-load table, where he will set the loaded shotguns, muzzle facing the berm.

No one but the SO may handle shotguns, to hand it to the shooter when starting a stage or position it before the stage begins – muzzle pointed down range at all times.

Stage Startup

  • When starting an action shooting stage, the protocol is as follows:
    • SO verifies the range is clear of tapers and scorers
      • Command: “Clear the Range”
    • SO calls the range hot
      • Command to entire range “Range is going HOT!”
    • SO calls shooter to the line
      • Commands to shooter when at stage starting point:
        • “Are your optics on?”
        • “Do you understand the course of fire?”
        • “Load and make ready”
          • Handguns
            • May be holstered if shooter has holster certification
            • Must be pointed at a low 45 degrees to the shooters front
            • Must be decocked with safety engaged (if applicable)
          • Shotguns / Rifles
            • Must be held with the butt of the rifle and/or pistol grip contacting the shooters belt
            • Must have safety engaged
        • “Are you ready… Standby… *timer beep*”
      • On beep, shooter commences firing

Stage Completion

  • When completing an action shooting stage, the protocol is as follows:
    • SO unloads and show clear ALL firearms on the stage
      • Command to shooter: “If you are finished, unload and show clear”
        • Shooter clears firearm
      • Command to shooter: “Action forward, pull the trigger”
        • Shooter pulls the trigger (decocker on double action pistols does not qualify)
      • (Shotguns/rifles only) Command to shooter: “Open action for chamber flag”
        • SO inserts chamber flag into action
      • (Handguns only)  Range command:
        • If holstered: “Holster”
        • If no holster and carried to safe handling area: “Action open, muzzle up” 
        • If placing in a case: “put gun in case”
    • SO inserts chamber flags into actions of rifle/shotguns
    • SO and/or shooter must carry all firearms, muzzle up to safe handling table / long gun racks
      • ABSOLUTELY NO AMMUNITION BROUGHT TO SAFE HANDLING TABLE
    • Once the shooter has been cleared and their firearms have been cleared from the line, the SO may call the range clear and tapers/scorers may move forward to reset stage and score targets

It is expected etiquette that ALL participants except the SO and the previous and next shooters help with the stage reset and scoring.

Abandonment Rules

In a multi-gun stage, a shooter may be required to abandon one firearm, and pick up another.  In such a stage:

  • Before transitioning to the picked up gun, the shooter must:
    • Render the abandoned gun in a “ready” (the state the gun would be in as if the shooter were starting a stage – i.e. – loaded, safety engaged) OR unloaded and cleared (magazine dropped, chamber clear)
    • Place the abandoned gun in a suitable container such that the muzzle is pointed down range, into a berm

Shooters may only abandon a gun in two positions:

  • Muzzle is horizontal (i.e. – on a flat, level surface such as the ground, a table, a wire spool, or sealed rain barrel)
  • Muzzle is vertically down or angled down (i.e. – on an angled drop table, into a bucket or garbage bin)

Guns may NOT be abandoned with muzzle up or vertically up

During a course of fire:

When a gun is abandoned horizontally, no one may advance downrange from it

A shooter may only advance downrange of an abandoned firearm if the gun is abandoned vertically down or angled down

During a stage reset:

No one may advance forward of ANY abandoned gun.

Disqualification

At the discretion of the league director and range officers, any shooter who is determined to be unsafe may be disqualified from shooting during a league night for serious safety infractions.

Safety infractions include all above stated rules as well as (but not limited to):

  • Breaking the 180 degree plane while carrying a loaded firearm of any kind, regardless of muzzle direction
  • Keeping trigger on the finger while moving
  • Accidentally discharging
  • Sweeping any part of the shooters body or any other person on the range
  • Handling a firearm in an unsafe manner anywhere on the range